Arcomage Tribute 0.3.3.0 released

Version: 0.3.3.0 (Jan 22 2011)
A Maintenance release, now ships with a Deck Editor.
Download:
http://static.gatewayheaven.com/files/arcomage/alpha/0.3.3.0/Arcomage-Tribute-Alpha-0.3.3.0.zip
Changelog
Deck Editor
- The Deck Editor has arrived. You can import, edit and export decks.
- Please note: Some features, such as Projects, Workspaces and Tempalate/Script Editing are currently disabled.
General
- Switched SDL to 1.3 Beta. Rendering is now hardware accelerated, but expect issues and bugs.
- Animations should be a lot smoother now.
- Doubled card Animation speed: 0.5 sec (playing) 0.3 sec (discarding).
- After playing a card, applying its changes is now delayed until the animation finishes.
- Added a DeckManager using FNV-Hashes for faster loading times.
- Changed loading/caching behaviour to speed up things even further.
- Music does no longer fade out.
- Added support for individual card scripts for decks.
- Added a Main Menu button to the Credits screen.
- Added several sound effects.
- Switched to better readable fonts and decreased font size in general to make room for more information.
- Discarding a card now actually plays an animation.
- Reduced music volume to 50%.
- Renamed several cards to better match the original M&M decks.
- Changed the background image of the Game Creation screen.
Bug Fixes
- Cards should no longer reduce Resource modifers to zero below their minimum value of 1.
- Cards should no longer be displayed in the game over screen.
- Fixed the following cards: Slicer, Ogre, Terrain, Mother Lode, Quartz
- Fixed time based animation issues
- Increased timer resolution to double precision
- Selecting different decks should no longer cause crashes or mix cards up
- Fixed some memory leaks related to image allocation
- Fixed filepath issues on Linux/Mac OS
- Animations for enemy turns now properly animate for the first and last card slot.
- The Black game over screen should be gone for good.
No comments yet
